![]() ![]() Packet loss is the bane for most online games. Every time you see red on the history graph you had a timeout, or in other words there's dropped packets. This doesn't look too bad until you get to hop 4 and start looking at the history graph. Let's analyze both and see which server you want to play on. ![]() When you get back to your computer you'll have two graphs that look similar to the ones below. You then go get yourself a Diet Pepsi, do some stretches or whatever in preparation for a night of gaming. Then, start a trace to your second server's IP address using the same settings you used for the first server. 2.5 seconds is a good value for the trace interval. You'll launch PingPlotter, enter the IP address of the first server into the Target Entry Field and click the Trace button. The first thing you need is the IP addresses or DNS names for the two servers. We're learning! The same topics we go over in this section, as far as graph interpretation, are also applicable if you were trying to figure out why a connection to a specific server you were just playing on is so cruddy. We realize some folks aren't going to be so patient as to use the method below to decide which server they're going to play on. You've got two servers that are running the same maps you like to play, so the only issue you have is which one out of the two is going to give you a better connection. For this example, let's assume you're an online gamer - specifically, a Quake III player (though the following is representative of any online game really - MMORPG, RTS, racing sims, fighting games, etc.). ![]()
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